In a Dev watercooler post today Ghostcrawler has given us a some clues as to what stats will be relevant in the next expansion. There is one hunter specific change of particular note:
Ranged attacks will be able to be dodged. Hunters will benefit from expertise and will have it on their gear, which will also allow hunters and Enhancement shaman to share gear more easily.
Interesting! I guess we’ll need to position ourselves behind players in pvp now, particularly rogues and ferals (like they needed to be buffed vs hunters, huh), and thankfully ranged attacks don’t appear to be blocked or parried (unless things change).
It looks like we’ll need 7.5% hit and 7.5% expertise to be capped for PVE bosses, which isn’t a huge amount. I guess we’ll be looking at a reforge priority of hit (to 7.5%) > exp (to 7.5%) > crit > haste/mastery, but of course that all depends on the numerous changes we can expect to see between now and launch. This will probably bring us closer to being in line to what other classes have to put into “not sucking” stats.
There’ll now be 5 classes that can legitimately roll on any expertise agility item: Monks, Hunters, Shamans, Rogues and Druids, that’s a lot of competition! I don’t think this is a bad thing for hunters, it’ll open up the field of agility gear for us a little more. Pretty much any agility item will be hunter loot! I guess I have a legitimate reason for rolling need on Seal of Primordial Shadow “I’m just future proofing for Mists guys!”
Of course, as with any time there is a change with hunters, regardless of whether it actually benefits us or not, the wailing will be begin almost immediately….
“They took away my maaaaaanaaaaaa!”
I do wonder how new hunters leveling will go, though. I guess there’ll be some tweaking for the 1-85 stuff so that hunters aren’t too under powered, right?